coded by me with <3, HTML and CSS

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EarthSound
2026 ____ Blender, After Effects ____ //
Motion ____ Compositing ____ Lighting ____ Compositing ____ 3D Modelling
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Interactive experience concept.

Click on the elements of the scenery to make them transform. When you click on them, a new scene appears and the player unlocks an element of their town (building, foundation, ground, etc.). The more the player clicks, the more the scenes come to life with human activity, until they completely take over and clutter the Office. If the player decides to enjoy the visuals, they will realise that when they hover over certain areas of the screen, different notes and melodies play. By clicking on the objects that transform, they can then enjoy all the different worlds and atmospheres the game has to offer. They can have fun composing their own melodies and discovering what nature has in store..

The aim of this project is to examine our relationship with nature and our impact on the environment. For the interface, I wish to draw on the Frutiger Aero aesthetic, particularly for the design of the players and windows in Windows XP and Vista, as well as the eco-futuristic architectural designs of the 2000s and 2010s. This aesthetic, which evokes an optimistic vision of technology, is here ironically subverted to reinforce the message of the experience.